Vocab
Bumping mapping: a technique in Maya where you create bumps and wrinkles in the surface of an object.
Rendering: a translation.
Alpha channel: is the process of combining an image with a background to create the appearance of partial or full transparency.
NURBS vs Polygons: NURBS: Compatibility of creating organic, flowing surfaces such as animals, human bodies, and fruit. Industrial surfaces such as automobiles, clocks, and toasters.
POLYGONS: Can be simple shapes, such as polygon primitives.
Tiling: 1. The action of laying tiles.
2. A surface covered by tiles.
Skinning: An outer layer.
Aperture: A space through which light passes in an optical or photographic instrument.
Shutter speed: Effective length of time a camera's shutter is open.
Focal length: The distance between the center of the lens or curved mirror and its focus.
Dolly: Create smooth camera movements.
Pan: Swing (a video or movie camera) in a horizontal or vertical plane, typically to give a panoramic effect or follow a subject.
Roll Aspect Ratio: Describes the proportional relationship between its height and its width.
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